Wednesday, 30 October 2013

Six Textures

A couple of renders of the finished textured Six.

Scott will put some nicer renders up soon hopefully.

This is all straight out of Maya with next to no comp. I think I tweaked the levels a touch on the darker image. All the shaders are mia_material_x_passes and most have a diffuse map and a bump map. A few pieces have the glossiness attribute mapped to control the the reflectivity of the mud on metal. Though this should be in the reflectivity channel! Shocking!




Monday, 14 October 2013

Bug Crushin!

This is a first attempt at scene 9.1 animation is not quit there yet, needs a bit of fixing.

Wednesday, 9 October 2013

Rob Hologam Test

Looked in to a plug in for after effects called holomatrix, it seemed pretty good but would cost around £30. This is an attempt at building a similar effect from scratch.
 Considering buying the effect from red giant and doing a comparison. 


(Update)
Holomatrix Plug in



Thursday, 3 October 2013

Updated Animatic

Still loads of changes in the sound to come and needing to edit it tighter in some areas as that was one of the critiques from yesterdays peer review (although it is supposed to have some slow bits in it...).