A couple of renders of the finished textured Six.
Scott will put some nicer renders up soon hopefully.
This is all straight out of Maya with next to no comp. I think I tweaked the levels a touch on the darker image. All the shaders are mia_material_x_passes and most have a diffuse map and a bump map. A few pieces have the glossiness attribute mapped to control the the reflectivity of the mud on metal. Though this should be in the reflectivity channel! Shocking!
Wednesday, 30 October 2013
Monday, 14 October 2013
Bug Crushin!
Wednesday, 9 October 2013
Rob Hologam Test
Looked in to a plug in for after effects called holomatrix, it seemed pretty good but would cost around £30. This is an attempt at building a similar effect from scratch.
Considering buying the effect from red giant and doing a comparison.
(Update)
Holomatrix Plug in
Tuesday, 8 October 2013
Junk Pile
Found out how we are going to do the junk/scrap yard. For this i took 17 objects and applied N_cloth with a high gravity field to them so that each object will crush. I then assembled 3 separate piles of junk from these objects then duplicated them, positioned and took a few renders. Quite pleased with how these turned out.
Thursday, 3 October 2013
Updated Animatic
Still loads of changes in the sound to come and needing to edit it tighter in some areas as that was one of the critiques from yesterdays peer review (although it is supposed to have some slow bits in it...).
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