Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Tuesday, 8 October 2013

Junk Pile

Found out how we are going to do the junk/scrap yard. For this i took 17 objects and applied N_cloth with a high gravity field to them so that each object will crush. I then assembled 3 separate piles of junk from these objects then duplicated them, positioned and took a few renders. Quite pleased with how these turned out.

Tuesday, 10 September 2013

Hard VS Smooth

 This is a test to see what works better, Smooth Shading or Hard Shading .


Smooth

Hard

Modeled by Gary Spiers 

Wednesday, 28 November 2012

Salloon Sign Tests

Couple of images of what I'm trying for the salloon sign. I'll need to remake it tomorrow cause the nurbs tubes are pants and the glow is too strong but should do nicely once its tweaked.



Friday, 23 November 2012

lighting renders




***EDIT by GW***Played around with lighting the scene with Amit Scott and Gary today. The whole town is taking around 30 mins a frame at the moment. Need to find a way to cut that right down.

Here's where we are at the moment.


Wednesday, 21 November 2012

SCENE 8 AND 9

Got our first two scenes ready for rendering today after much mucking about with lights for the eyes.



Robot Textures Final

Booya! Our robot is looking awesome.









Tuesday, 20 November 2012

Lighting and Rendering

Mucking around with lighting and rendering. Two weeks before hand in is a dad time to be trying to learn this stuff lol.