Showing posts with label jspowart. Show all posts
Showing posts with label jspowart. Show all posts

Friday, 14 June 2013

Bug "Harlequin Paint" Shader

Got a nearly complete bug model from Jack earlier in the week. We talked about it having a wierd metallic paint look to its shell. 

Been messing around with shaders in Maya. Best results came from the mia_car_paint material so far. Seems to have been made for this.


Gonna start a skin shader now, I'll be getting back to this once Jack finished the model.


Thursday, 21 March 2013

New Crash Site Establishing Shot

A new take on the crash site and surrounding area. Instead of a rocky outcrop I based this one on a very sand desert. The subtle sky and looming planet in the background I think add to the hostile environment.

Wednesday, 13 March 2013

Monday, 11 March 2013

Final_Insect

Final concept art for the insect, now onto the model sheets and placing it in context of the story!

Tuesday, 5 March 2013

Ground Level Crash Site


Tried a new style to this piece some flat colours and '3D' lighting effect, Six and the insect are in this shot.

Thursday, 28 February 2013

Insect Concept


I've changed some of the features of the bug after yesterdays production meeting and discussion