Built and textured the props. Grounds a bit iffy close up.
Showing posts with label environment modelling. Show all posts
Showing posts with label environment modelling. Show all posts
Saturday, 15 March 2014
Wednesday, 27 November 2013
Crashed Ship
After many attempts at simulating the crash i realized that doing it by hand was much easier and gave me more control. Below is an near enough finished image on the composition of the crashed ship
Model was done by Gary welsh
Lighting was done by Scott Yorke
Labels:
adev,
crash site,
environment modelling,
gwelsh,
syorke
Friday, 1 November 2013
Tuesday, 8 October 2013
Junk Pile
Found out how we are going to do the junk/scrap yard. For this i took 17 objects and applied N_cloth with a high gravity field to them so that each object will crush. I then assembled 3 separate piles of junk from these objects then duplicated them, positioned and took a few renders. Quite pleased with how these turned out.
Tuesday, 3 September 2013
Monday, 17 June 2013
Wednesday, 5 June 2013
Tuesday, 4 June 2013
Monday, 27 May 2013
Wednesday, 22 May 2013
Ship Model WiP
Spent the morning modelling this bad boy. Needs lots of tidying up, bevels, removing resolution etc... but beyond that next up is texturing.
Saturday, 2 March 2013
Yard layout
Please note this is not the design of the work shop or any of the objects, just a rough layout of the yard !
Friday, 23 November 2012
Saturday, 17 November 2012
Salloon Interior Modelled and Textured
Need to do a wee bit more texturing, add some blood and mess. And dress it up abit with broken glasses and bottles and stuff.
Friday, 16 November 2012
Salloon Interior Shot WIP
Nearly done with the textures. Bit of set dressing and adding a few more models to the back wall and it'll be ready.
*Update*
Just the bar to go.
Tuesday, 13 November 2012
Town Sign
Built from parst from the bank ! Already textured and saved a fair amount of time !
( Not finalised )
( Not finalised )
Sunday, 11 November 2012
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