A couple of renders of the finished textured Six.
Scott will put some nicer renders up soon hopefully.
This is all straight out of Maya with next to no comp. I think I tweaked the levels a touch on the darker image. All the shaders are mia_material_x_passes and most have a diffuse map and a bump map. A few pieces have the glossiness attribute mapped to control the the reflectivity of the mud on metal. Though this should be in the reflectivity channel! Shocking!
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