Showing posts with label animatic. Show all posts
Showing posts with label animatic. Show all posts
Tuesday, 28 January 2014
Previs first cut
Initial draft of our Previs. Should have been done before now but hey ho.
Thursday, 3 October 2013
Updated Animatic
Still loads of changes in the sound to come and needing to edit it tighter in some areas as that was one of the critiques from yesterdays peer review (although it is supposed to have some slow bits in it...).
Sunday, 29 September 2013
Rob HUD overlay work
Been long past the time where this should have been sorted. Have been trying to tighten up the animatic for this weeks peer review.
Here's how it'll look on Wednesday likely but may well be further changes beyond then.
Here's how it'll look on Wednesday likely but may well be further changes beyond then.
Friday, 19 April 2013
Animatic 003
Updated a lot of the images, tighter edit but still some areas for improvement. Added a couple extra shots, colour overlays. Still missing graphics for the power shortage in Rob's POV shots. Might get that done for Monday. Brain fried. Need sleep. Can't mak prpr sent.....an'mor........*THUD*
Saturday, 23 February 2013
Animatic 002
Second go at the animatic. Quite a few changes. Definitely think it is clearer and easier to follow. The big test will be on monday at the peer review :)
Thursday, 14 February 2013
Animatic 001
No sound yet unfortunately.Fairly pleased with the running time. Expected it to be longer. I'm quite hopeful we can cut it down though. It still needs a lot of work.
Thursday, 15 November 2012
Teaser Final Animatic/Previs
Our last animatic before we start rendering scenes. We almost have everything we need built, textured and rigged. Still got a bit of animation to do and some various pieces of modelling and texturing. Going to be cutting it close.
Tuesday, 9 October 2012
Monday, 24 September 2012
Teaser Animatic 002
Monday, 17 September 2012
Teaser Animatic 001
Here's a first go. There's already 2 shots that need to be cut so we can make the 30 seconds. Everything else will be tight too probably. Lot's to think about for tomorrows production meeting!
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