Showing posts with label animatic. Show all posts
Showing posts with label animatic. Show all posts

Tuesday, 28 January 2014

Previs first cut

Initial draft of our Previs. Should have been done before now but hey ho.



Thursday, 3 October 2013

Updated Animatic

Still loads of changes in the sound to come and needing to edit it tighter in some areas as that was one of the critiques from yesterdays peer review (although it is supposed to have some slow bits in it...).


Sunday, 29 September 2013

Rob HUD overlay work

Been long past the time where this should have been sorted. Have been trying to tighten up the animatic for this weeks peer review. 

Here's how it'll look on Wednesday likely but may well be further changes beyond then.


Friday, 19 April 2013

Animatic 003

Updated a lot of the images, tighter edit but still some areas for improvement. Added a couple extra shots, colour overlays. Still missing graphics for the power shortage in Rob's POV shots. Might get that done for Monday. Brain fried. Need sleep. Can't mak prpr sent.....an'mor........*THUD*



Saturday, 23 February 2013

Animatic 002


Second go at the animatic. Quite a few changes. Definitely think it is clearer and easier to follow. The big test will be on monday at the peer review :)

Thursday, 14 February 2013

Animatic 001

No sound yet unfortunately.Fairly pleased with the running time. Expected it to be longer. I'm quite hopeful we can cut it down though. It still needs a lot of work.



Thursday, 15 November 2012

Teaser Final Animatic/Previs


Our last animatic before we start rendering scenes. We almost have everything we need built, textured and rigged. Still got a bit of animation to do and some various pieces of modelling and texturing. Going to be cutting it close.

Monday, 24 September 2012

Teaser Animatic 002

Tighter Animatic. Still running long because we need to edit the audio.

Monday, 17 September 2012

Teaser Animatic 001

Here's a first go. There's already 2 shots that need to be cut so we can make the 30 seconds. Everything else will be tight too probably. Lot's to think about for tomorrows production meeting!