The Divided
===========
SCRIPT
Gary Welsh
EXT. Open plains on a distant world
Dolly In
Establishing ShotAerial view of the plains. The plains are littered with rocks, sand and earth. In the distant background we can make out unusual, "alien" rock formations. At the top left of the shot we can see 5 much larger rocks protruding from the ground like fingers. In the centre of their grasp is a small town.
Dissolve To
Track Up
VFX: Depth of Field focusing on the hand in the foreground
VFX: Depth of Field shifts to the bird
Track Up
On the top of the corpse is a creature native to the planet. It's some sort of scavenging, scaly birdlike creature.The creature rears its head from snacking on the corpse lets out a screech and flies off. In the background we can see blurred by depth of field focus, the town and town sign.
VFX: Depth of Field shifts to focus on the background
Dissolve To
Medium Shot
Dolly In
The start of the town main street. It curves round to the right so that we can't yet see the end of the street. It looks deserted. There are traces of damage. Broken windows, buildings and flickering lights.
Dissolve To
Medium Shot
Track Left to Right
Further along the shot we can see another dead body barely as an arm hangs over the edge of a roof, blood dripping down the wall from under it.
Dissolve To
Long Shot
Dolly In
Dissolve To
Dolly In
Closer on the salloon door. One of the door windows is broken. Its dark inside. Too Dark to see any detail. just a murky blue from some small interior lights and the night sky
Dissolve To
Inside the salloon. There are a few flickering lights. It's very dusty and dark, with only the small light from the flickering and faint blue light from through the windows. It's very ominouisly lit.
Long Shot
Dolly In
Dissolve To
Close Up
Dolly In
Closeup on the figure now. We can see from some light gleaming off the body between patches of rust and the general shape that its not a human but a large hulking robotic figure.The head turns up slowly then the eyes flick to life suddenly.
Cut to Black
END
No comments:
Post a Comment